A downloadable game

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YALOON is a Leve 1-5 sandbox. This module contains:

  • 11 dungeons, quests, and other calls to adventure
  • 3 factions
  • 8 printable magic item cards
  • 6 sheets of printable minis (70 minis total)
  • Fell Creatures & Vomitous Foes: a bestiary containing stats for all creatures and NPCs encountered in ths module

When Over-Queen Bhupati still lived, support from the central government allowed for roads to be constructed, maintained, and patrolled. Valuable resources flowed from the region. New settlements turned temperate rainforests into productive farmland. But that was many turns of the Wheel ago.

Today the land between the Saffron Canal and the Khazad Kush is a backwater wilderness, only linked to the self-governing polity of Yalook Prefecture on crumbling maps. Old alliances with the indigenous elves are forgotten. The dwarves - long struggling in this region - seek new homelands elsewhere. Goblins multiply in their dank burrows. 

Into this land flee the losing side of a peasant rebellion, pursued by the determined forces of our off-screen noble. The rebels are agile and adaptable. The rajik’s myrmidon warriors are efficient and well-trained but survive at the end of a tenuous supply chain.

Meanwhile, the other factions and powers in the region continue pursuing their own goals.

This zine was created thanks to the generous backers of the HOME: a Light in The Darkness Kickstarter. HOME is a GM toolkit for creating a small hex map full of opportunities for adventure. YALOON was written using that toolkit.

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

YALOON.pdf 23 MB
YALOON_Spreads.pdf 23 MB
Fell_Creatures_&_Vomitous_Foes.pdf 2.9 MB
Yaloon_Minis.zip 20 MB

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Comments

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How exactly to HD work?


1 HD = 5 HP


But sometimes there will be a monster with 2 Hd +1 but the total HP won't be 11. 


I feel I've confused myself

(1 edit)

It's not you. It's Glaive. I don't randomize monster hp as D&D does - who wants to track variable hp for a dozen orcs? I use that flat 5 (though I buff/nerf hp as I feel appropriate).

I still record those little +1/+2 HD bonuses in Glaive because it affects the monster's attack bonus and the amount of XP it is worth. Using the guidance in Old School Essentials, a monster with 3HD has an attack bonus of +2. A monster with 3HD+1 (or 2 etc.) has a bonus of +3.  They are also worth more xp, and if they have special abilities those also add xp - which will be a different value with or without the little HD bonus.

Your confusion is warranted. I've never explained my monster conversions to anyone before LOL

ha

Thank you. That does help.