A downloadable game

Buy Now$10.00 USD or more

YALOON is a small sandbox setting designed using the HOME toolkit for TTRPGs. The sandbox is an unmapped backwater of a small self-governing polity ruled by a petty despot.

When Over-Queen Bhupati still lived, support from the central government allowed for roads to be constructed, maintained, and patrolled. Valuable resources flowed from the region. New settlements turned temperate rainforest into productive farmland. But that was many turns of the Wheel ago.

Today the land between the Saffron Canal and the Khazad Kush is an ungoverned wilderness.

Old alliances with the indigenous elves are forgotten. The dwarves - long struggling in this region - seek new homelands elsewhere. Goblins multiply in their dank burrows.

Into this land flee the losing side of a peasant rebellion, pursued by the determined forces of our off-screen noble. The rebels are agile and adaptable. The rajik’s myrmidon warriors are efficient and well-trained but survive at the end of a tenuous supply chain.

Meanwhile, the other factions and powers in the region continue pursuing their own goals. Whether the PCs take a side, wait to see who comes out on top, or play all factions to their own advantage is up to your Players. How this scenario resolves itself is entirely in their own hands and the luck of the dice.


Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Yaloon.pdf 23 MB
Book_of_Fell_Creatures.pdf 2 MB

Community Copies

Support this game at or above a special price point to receive something exclusive.

Community Copies

Free copies for those who need them. Feel free to grab one!

Every purchase will add an additional copy to the Community Copies bank

Comments

Log in with itch.io to leave a comment.

How exactly to HD work?


1 HD = 5 HP


But sometimes there will be a monster with 2 Hd +1 but the total HP won't be 11. 


I feel I've confused myself

(1 edit)

It's not you. It's Glaive. I don't randomize monster hp as D&D does - who wants to track variable hp for a dozen orcs? I use that flat 5 (though I buff/nerf hp as I feel appropriate).

I still record those little +1/+2 HD bonuses in Glaive because it affects the monster's attack bonus and the amount of XP it is worth. Using the guidance in Old School Essentials, a monster with 3HD has an attack bonus of +2. A monster with 3HD+1 (or 2 etc.) has a bonus of +3.  They are also worth more xp, and if they have special abilities those also add xp - which will be a different value with or without the little HD bonus.

Your confusion is warranted. I've never explained my monster conversions to anyone before LOL

ha

Thank you. That does help.